The Tuner module allows changing the way interactions behave.
It includes an object scanner to find autonomous interactions and allow the player to enable/disable the autonomy of those interactions. This is discussed in much greater detail in the Automation Scan documentation.
NOTE: Any changes my mods make that allow things to happen autonomously when they did not previously ONLY turn-on the automation for the interaction. EA still controls when the interaction actually occurs. There is a complicated priority system/interaction evaluation that happens in the core game to determine what interactions are available at what point. None of that is altered by my code. I just open-up the possibility that other interactions can happen now that were not allowed previously.