The Occult module allows changing some Occult Sim options (Vampires and
Aliens). Some of the features include:
- The way some occult-specific interactions work (like alien abductions).
- It also controls who can and cannot get pregnant through alien abductions.
- It allows setting what types of offspring will be born when aliens become pregnant with other Sims.
- It allows setting what types of offspring will be born when vampires become pregnant with other Sims.
- It allows enabling a “Risky Vampirism” option that can spread vampirism through feeding.
- It allows changing the experience rate on Vampire skill progression to make it easier or harder to level-up a vampire.
- Additionally, a setting is available to allow NPC vampire Sims to “skill-up” as they age.
- Aging for occult types can be configured in a couple of ways.
- An exact age that different occult types stop aging can be set. Vampires are defined by EA to stop aging at “Young Adult”, which can be changed by this setting, as well. Aging for any occult type can be set to “Normal” Sim aging or to stop at a specific age.
- A multiplier can be applied to the number of days in each age span of different occult types. For an example of how this is currently used in the Sims 4, Mermaids have an extended Elder age span. They have a 335% multiplier so the elder age span is extended by that much longer, in additon to any other age span modifiers they might have. This setting adds the multiplier for any occult type, for any age span. 100% is the default for all occult types and age spans other than the before-mentioned Mermaid elder age span. Using an example, if I wanted aliens to have a longer adult age span, you would set the value to how much above 100% you want it to be increased, up to 500%. If I wanted Spellcasters to have a shorter elder lifespan, I would set the value to less than 100%, down to a minimum of 1%. 100% is default, greater than 100% makes it longer, less than 100% makes it shorter.
Notes on changing the occult age-settings
- These only affect non-human occult types. EA does not have any "species"/"occult-type" traits that are only non-occult humans that can be modified to allow human ages to be altered in these ways. They share the "Occult - No Occult Type" trait with pets (!?). Humans have the age spans defined in MCCC's Age Span settings. This just allows occult types to be different than default humans.
- Important! When doing things that affect age spans, keep in mind that if you remove MCCC or if EA breaks aging with an update, if you play the game Sims might suddenly age-up across your world or die, even. You should always ensure that you're using a version of MCCC that works with the current version of Sims 4 if you use these type of settings to prevent those issues.
Rules that determine whether pregnancy can happen for an abducted Sim
- If the Sim doesn’t match the Occult Age or Gender settings, they will not get pregnant.
- If the Sim is set to Neither “Get others pregnant” or “Become Pregnant” (by selecting the Neither pregnancy setting, last option listed in CAS), they will not get pregnant.
- If the Sim is set to only “Get others pregnant” in CAS, they will not get pregnant.
- If there are no free slots in the house, they will not get pregnant.
- If their spouse is pregnant, they will not get pregnant.
- If there are any babies already in their house, they will not get pregnant.
- If the Sim is homeless and you have homeless pregnancy disabled in settings, they will not get pregnant.
- The number of children the Sim has already conceived is equal to the Maximum Household Children.