MCCC 2026.2.0 Change Log
- Added new region info for Royalty & Legacy.
- Removed the Command from the Sim Relationships menu that allowed adding family relation bits. Since these are all dynamically cleared and added when a zone loads from the family tree data, it does no good to allow adding them on Sims any longer.
- Updated the Add Relationship functionality in the Sims Relationships menu so it should work based on the new family tree rules. Specifically, if a Sim has both parents, new parents cannot be added and they can't be defined as a child to another Sim. If Sims already have a significant other, then they can't be defined as a significant other or have another Sim defined as their significant other. Sims can't be related in multiple ways now. They can't be family and also be significant others, for example. Doing this causes the family tree to lock-up because it can't handle multiple connections for the same Sims.
- Removed the option in MCCC > Relationships for "Delete Relationship". The changes EA made to the family tree and family relationships no longer supports removing or deleting existing family relationships. You can't really delete the spouse relationships either, they are just changed to divorced. I was told by their developers that deleting family relationships could result in the save file being corrupted as it is no longer supported, so I am doing the safe thing and removing the option.
- Removed the setting in MC Marriage to "Enforce Family". Due to what I mentioned previously about the family tree not being able to handle Sims related in multiple ways without locking-up, you can't have Sims that are family also be spouses.
- If the "Enforce Family" setting for MC Pregnancy is disabled, any babies born from within family relationships will not have all family connections on their family trees. Due to what I mentioned previously about the family tree not being able to handle Sims related in multiple ways, the family tree will only show one relationship for any Sim. If a Sim is already related to the baby in one way, then they can't be related in another. So if the Sim is a 2nd cousin or great-uncle or whatever, they can't also be a father. One of the relationships would not show-up on the family tree.
- Removed the Forget Sim options for forgetting family relationships. The core code does not support removing family relationships and doing so could cause save file or family tree issues later. Family will always be enforced for marriages now.
- Some clean-up may have to be done on existing player's game saves due to the family tree changes to prevent the player's games from locking-up when they open a family tree, specifically due to the no-multiple-relationships rules. So in MC Cleaner, I've added code to the neighborhood clean-up that if Sims are related but also spouses, that the spouse relationship is cleared so the family relationship will be maintained and the dialog will still work. If players don't have these conditions in their game saves, the clean-up will not do anything to their game. It will only affect players that have spouse Sims that are also related. This cleaning is controlled by a new setting I added, "Clean-up Multi-Relations" (MCCC > MC Cleaner > Clean-up Multi-Relations). It is enabled by default, but if players want to leave existing relationships in their game in the multi-relationship way, they can turn-off the setting and MC Cleaner will not change anything. If the player does that, though, they won't be able to open the family tree dialogs on those Sims.
- I changed the way that MC Population and MC Dresser works for modifying randomly generated Sims in the world. Basically, I am trying to automatically skip Sims that are pre-generated always whether they are from EA or other mods. With all the new NPC's EA are adding with new expansions, I always have to analyze the tuning files to try to determine what NPC's I need to add logic to skip every time for my functions. This takes a lot of time and effort with each expansion, so I'm making it a lot more automatic. Any Sim generated that has a specific name (so pre-generated Sims, or any Sims for mods that have specific names, or Sims for things like collection quests or whatever) will be skipped for MC Population changes (gender/age changes) or having their clothing automatically altered by MC Dresser. Players can still run MC Dresser functions on the Sims after they've been created, if they like, but their appearances should always be as expected now without MC Population altering them. I think that, worst-case scenario, there will be fewer Sims that are being changed now or have their outfits changed than might should be, but I'm erring on the side of caution so it's less likely a new expansion will come-out and some Sim will look totally different than they're supposed to.
- Fixed an error that could happen if a child no longer existed, for some reason, when computing child support for billing.
- Fixed an error that would happen when an active Sim would deliver babies if there were more than the maximum 3 offspring delivered. It wouldn't affect the delivery or the babies, but an LE would happen every time and the "screen slam" would not show the right number of babies that were born. Thanks, Blackdrazon for the details and files needed to reproduce this so I could fix it!
- Fixed the MC Cheats > Cheat Sim Info > Mood/Buff Control > Remove Buff function, which wasn't providing results for search-text as expected (Add Buff was not working either). Thanks, Eca, for letting me know about this!
- When trying to set Occult Custom Pregnancy settings between Werewolves and Vampires, the Werewolves setting was incorrect. It would show -1 as a default and not allow changing it to a correct value. Thanks, EG, for letting me know about this!
- I changed the way some of the settings change functionality in the game to, hopefully, be more future-proof. I doubt it's something anyone will notice at all, if I did my work well, but it may make some errors I'm unaware of go away and will hopefully prevent some errors in the future. Specifically, I made changes to the MC Tuner "Friendly Ask If Single", MC Tuner "Friendly Stay The Night", MC Occult "Abduction Start Time", MC Occult "Abduction Frequency", MC Woohoo "Autonomous Woohoo" and the MC Woohoo "Autonomous Try For Baby" settings. Like I said, it shouldn't change their behavior in the game, but it will hopefully ensure that if core script code is changed requiring new parameters in these processes that the new required parameters don't cause LE's until I become aware of them and fix them!
- Fixed a bug where the flag for Horses for Freeze Motives wasn't working.
- EA removed the "bb.increaserentalunitcap" console cheat in their update in November 2025. As a result, the MCCC Setting "Increase Rental Cap Enabled" will do nothing now since it was just a setting to toggle that console cheat on for players if they wanted to always have it enabled. There is no special code in MCCC to make this work, it just toggled the existing cheat and since that is gone now, the setting does nothing. I'm removing the setting, with that being the case, to prevent any confusion. Thanks, BlackCherry, for bringing it to my attention!
MC Woohoo Changes
- Removed the "Allow Polygamy" setting from MC Woohoo. The way spouses and significant others are determined now is by the family tree, not by relationship bits. Sims can have multiples of "spouse" or "significant other" relationship bits, so we could use that for polygamy previously. Now, since it's all based on the family tree relationships, the family tree only allows a single spouse or significant other so polygamy won't work any longer. Even if relationship bits are set so a Sim has multiple spouses, when the game reloads the zone, it will remove the relationship bits as they are temporary now and are added on zone load from the family tree data.
- Note that when using the "Allow Family" setting in MC Woohoo to allow related Sims to romantic/woohoo type interactions, if the Sims become pregnant and have a child, the child might not have both parents on their family tree. This is due to what I've mentioned before where the family tree doesn't allow more than one relationship between Sims. If a Sim is already related to the baby in one way, then they can't be related in another. So if the Sim is a 2nd cousin or great-uncle or whatever, they can't also be a father. One of the relationships would not show-up on the family tree.